Six magical artifacts that are capable of performing massive feats of Magic. Each element is attuned to a specific virtue: Generosity, Kindness, Honesty, Loyalty, Laughter and Magic. They can only be used by six individuals who best represent one of the virtues of each Element.
Steel Ranger power armour is powered using arcane magic. If heavily damaged, the suit can repair itself by inserting metal into a built in port. The helmet has a built in EFS spell. Numerous other enchantments are also used in the armor.
A Pipbuck is a leg mounted device that can display various helpful bits of information and store a vast amount as well. The device displays a map showing locations added or discovered. It has a menu detailing items in an owner's possession and it can connect with terminals and other devices for hacking purposes. The PipBuck has numerous built in spells listed above in the list of spells.
A StealthBuck is a device with an invisibility spell built into it. The StealthBuck allows a user to turn invisible and avoid detection. StealthBucks are usable by hooking them up with a PipBuck and take two hours to recharge.
Talismans are magical items that were a vital resource during the war. A talisman is made by using a gemstone and enchanting it to perform a specific function. Known types of talismans include...
These were installed in every functional stable to provide the occupants within with fresh clean water. A Water Talisman can generate an indefinite supply of water, making them extremely valuable in a wasteland, devoid of clean, uncontaminated water.
These talismans were built into Steel Ranger power armor to make repairs quick and easy. Power armor can regenerate by feeding metal into a port built into the armor.
A talisman used in Zebra Invisibility Cloaks a weaker spell was reverse engineered by Equestria and used to make the Equestrian StealthBuck. Only Trixie fully discovered how to turn herself invisible by studying a StealthBuck.
A magical talisman that grants a pony/zebra or user a pair of bat like wings. A Bloodwing is required to create one of these.
A Talisman that prevents pests like Radroaches from living in or breeding inside a building.
The Last Sentinel
A talisman that resets a weapon to its previous factory new state, including a full magazine of bullets.
Magical weapons fire off bolts or beams of magical energy. These weapons have a chance of disintegrating opponents by destabilizing their genetic structure and incinerating them instantly. Other weapons might simply enchant the ammunition to cause specific effects. Known weapons include.
Used mainly by the Enclave Pegasi, Beam weapons fire off colorful beams of lethal, magical energy that can quickly kill targets. Beam Weapons come in pistol and rifle forms. Many robots have built-in beam weaponry.
This weapon requires a Battle Saddle to be used. The Plasma cannon is a three barrelled weapon, used by Calamity on Mr.Topaz when he went to rescue Littlepip. The Weapon was strong enough to harm and injure a young adult dragon like Topaz. The weapon fires bolts of magical green flames.
A Balefire egg is an explosive full of Balefire. It explodes with enough force to pierce an alicorns shield and kill the alicorn within. The radiation it generates dissipates fairly quickly. A Balefire egg is fired from a unique launcher, which catapults the egg in an arc.
These create a magical, electric field that disables robots and other machinery like Steel Ranger power armour.
A star blaster is an exceedingly rare piece of technology. It's exact origins are unknown but most likely it is alien in origin. The weapon can easily pierce through an alicorns shield and disintegrate the alicorn as well. A variant exists, owned by Colonel Autumn Leaf. A Star Blaster if rigged to self destruct, can destroy a S.P.P tower or a large area like Red Eye's cathedral.
Magical Energy Lance
A melee weapon that requires a battle-saddle. It can sometimes disintegrate soft targets.
A weapon designed to stun and incapacitate a hostile lifeform. Effects can vary from causing animal heads to explode, to stunning radscorpions and making a victim dazed and willing to obey suggestions/orders. Robots are unaffected.
A soul jar is an item that has the soul or portion of a soul within it. A soul jar cannot be destroyed by any normal means, and knowledge of them is limited to unique a unique zebra text called The Black Book, though copies of the book may exist outside the original.
If a weapon, car, device etc, becomes a Soul Jar. It will function exactly as it is, and may gain special properties like never running out of ammo or being even more powerful,accurate or deadly.
The Black Book itself is a Soul Jar, Rarity tried repeatedly to destroy it, but found it immune to her efforts. Even Dragonfire cannot destroy it. The book was teleported via Spike's dragon flame to Celestia when he tried to incinerate it.
Rarity used knowledge gained from the Black Book to make a imprint of her Soul and those of her five friends. She used the imprint to infuse seven sets of statuettes with the essence of herself and her friends and used pieces of her soul to turn them into Soul Jars, making them indestructible.
Celestia turned the Crusader Mainframe, built inside the S.P.P control tower into a Soul Jar and then downloaded herself into it. She had hoped to gain control of the S.P.P and prevent the Enclave from closing the sky, but Rainbow Dash's specific instruction whilst building it, prevented her from doing anything but listen to Equestria below her. Elder Cottage Cheese was also going to turn Stable 29's Crusader Mainframe into a Soul Jar, but was stopped by Littlepip.
The instrument holds a piece of Octavia's soul, allowing anyone who plays it to play exceptional music. The contrabass cannot make a pony a master musician but it can help them play music exceptionally well.