Magic Spells in Fallout: Equestria
Most common spell, used by Unicorns & Alicorns to wield weapons and carry objects. Stronger versions of this spell exist, Littlepip, a prime example, can lift train cars and mold blood into weapons. Telekinesis can also be used to operate multiple weapons.
Used by Rarity to reshape the spikes on a fence into prancing pony figures. Was also used before the war to reshape leaves on a branch into pony figures.
Clothes Cleaning Spell
Used by Velvet Remedy, also good for drying them too.
Dye removal Spell
Apple Whiskey Spell
Used by Apple Whiskey. The spell turns an apple into a bottle of Apple Whiskey.
Mouse Transformation Spell
A spell was used to turn a sleeping dragon mother/ghoul into a mouse. This was done so her snoring would stop producing Pink Cloud. As a mouse she still retains her Pink Cloud abilities.
Used by a unicorn filly named Quanta in Stable 24. Created the Chimera which overran the Stable and killed everyone inside.
Raising and Lowering Celestial Bodies
Only deities like Luna, Celestia and Discord were shown capable of doing this.
Memory Extraction, recording and copying Spells
Used extensively by the Ministry of Morale. Also used by individuals to record events and conversations or important memories. These were then stored on Memory orbs. The Twilight society at Tenpony tower have knowledge of these spells, specifically Life Bloom.
This spell is used to modify the casting of another spell so that it only affects or ignores certain targets. This was used in megaspell technology on both sides of the Great War to annihilate enemy forces while leaving allied forces unharmed. It was also commonly used on forcefield spells to only allow certain ponies to pass in and out of them.
Used by Velvet and Life Bloom. Works like an anesthetic and eases physical pain.
Disintegration Spell Ward
A spell used to protect ponies/creatures from magical, disintegration damage. The Spell is resistant to powerful disintegration spells and magical energy weapons.
Velvet Remedy, Littlepip's friend and traveling companion and Life Bloom at Tenpony tower are both adept at using healing spells. The first megaspell was a healing megaspell.
Used by Alicorns and by the Unicorn's Twilight Sparkle & Velvet Remedy. Creates a magical barrier that blocks physical and magical attacks. Celestia and Luna were strong enough to raise a shield over all of Canterlot
Taint Purging Spell
Used by Life Bloom, a spell designed to purge Taint from living organisms and neutralize sources of Taint. Developed during the war by the Ministry of Arcane Sciences, after a pony named Peachy Pie was exposed to Taint.
Eldritch Daggers Spell
A spell used by Steel Ranger scribes at Bucklyn Cross against Littlepip and later by an alicorn. The spell conjures floating daggers of magical force which hover around the caster and can be telekinetically flung at enemies.
Heart Attack Spell
Used by the super-alicorn in Fillydelphia on Xenith. Causes the target to suffer a heart attack.
Used by blue alicorns, first developed by Trixie whilst studying a stealthbuck. Turns the spellcaster invisible.
A combat spell used by some unicorns and several times by alicorns. It fires a lightning bolt in a straight line.
Powerful magical energy arrows are created and fired, causing powerful disintegration damage.
Used by Twilight Sparkle and purple Alicorns. Teleports the caster or a target to a desired location.
Powerful and well trained telekinetics can mold blood and other liquids into harmful weapons. This spell is possibly dark magic or merely an advanced stage of telekinetic manipulation.
Soul Jar Spell
A spell used by the author of the Black Book, Rarity and Celestia to seal their soul or in Rarity's case pieces of her soul inside an object, making it indestructible. Additionally, the soul jar spell provides a magical framework for additional enchantments to be hung on the soul jar.
Eyes Forward Sparkle (E.F.S)
- Content in this section is linked to content from Eyes Forward Sparkle. Please edit that page to modify this section.
Eyes Forward Sparkle alters the sight of the PipBuck users which, when activated, changes the perception of nearby living creatures.
Any nearby life forms of a certain size (criteria unknown) will be assigned a color, either red or yellow. Red life-forms have been identified as hostile by the spell, while yellow indicates neutral or friendly lifeforms. The spell can occasionally identify lifeforms through walls and other solid matter. The only drawback to this is that it doesn't indicate what kind of life form is noted, along with what elevation its located at inside of a building or other multi-level area.
Stable-Tec Arcane Targeting Spell (S.A.T.S)
- Content in this section is linked to content from Stable-Tec Arcane Targeting Spell. Please edit that page to modify this section.
S.A.T.S. is an advanced spell used to assist in combat. When activated, the spell causes the world to appear frozen in time allowing the user to gauge the situation in peace. The spell presents the percent chance of scoring a successful hit on various parts of the target's body and allows the user to line up multiple attacks. When the spell is released, all attacks are carried out automatically. After use, S.A.T.S. must be allowed to recharge for several seconds.
A spell built into Pipbucks that sorts items carried in a pack, to make as much possible room as possible.
A spell that can tell it's users which parts would be best when reassembled into a weapon, i.e, it lets a Pipbuck owner assemble a better quality weapon from parts of another weapon.
Spells in Side-Stories
Spells in Project Horizons
|List of Spells|
Lie Detector Spell
The lie detector spell was used by Harbinger on Blackjack. The spell can read how much truth a Pony is giving. Blackjack managed to lie through the spell by using a lot of half-truths.
Used by Gemini twins Gem & Mini. The Spell allows a unicorn to phase through solid objects and avoid being damaged by regular weaponry. Magical energy weapons, like magic energy grenades and Blackjacks Magic bullet spell can disable the spells effects and solidify the twins. Especially dangerous if they are phasing through something as they will become fused to it.
Blackjack managed to cast a spell that makes a floating ball of light
A spell that Blackjack discovered/invented. It can be used at long or short range to fire a magic bullet into an attacker.
Cutie Mark Spell
A spell used to hide a pony/zebra's true Cutie-mark/Glyphmark. The Stallions in Stable 99 have their Cutie-marks hidden beneath their designation, i.e. P-21, U-21 etc. The Zodiac's employ a similar spell which replaces their cutie-mark with a Zodiac sign.
A spell used to cuff the forelegs of a Pony. Employed by the mares who act as Security, in Stable 99.
Spells in Heroes
|List of Spells|
Prevents sound from being generated. Useful for hiding a pony's location or movements. Also good for stealthily attack opponents.
Spells in Murky Number Seven
|List of Spells|
The raider leader Barb uses a spell to create illusionary clones of himself.
A form of teleportation spell that allows a unicorn to teleport a limited distance away, but can be used to teleport through small openings.
Spells in Ditzy Doo Chronicles
|List of Spells|
Radiation Barrier Spell
A spell designed to block harmful radiation and protect the caster and anyone under the barrier spell from soaking up more radiation.
Spells in Last Sentinel
|List of Spells in The Last Sentinel|
Frost Windchill is capable of using cryomancy in a number of creative ways, such as making ice limbs/armour/wings to give him an edge in combat or using the ice to pick locks.
Rig is able to use a soldering spell to heat up and fuse metal.
Certain equines (not just limited to unicorns or even ponies) could only specialize in a specific branch of magic should they be born with an elemental affinity. Mancers were such people able to command the elements including their subcategories. For example, hydromancy was the primary school of water magic with cryomancy being a branch within that tree. The Mancers existed primarily in the Far North. Mancer magic could also be practised by non-unicorn races, given the proper time, training, and elemental affinity.
Learning a particular school of this branch of magic has its costs however. Learning this school of magic can and normally will result in physiological and psychological changes in their practitioners as the Mancer furthered his or her elemental union.
Their body heat rose and they became more susceptible to lower temperatures, requiring them to move to hotter regions to live comfortably.
Their bodies were known to grow gills and allow them to live underwater, but found it much harder to live on land due to rapid dehydration.
Cryomancers cannot stand to be around hot flames or other heat sources and make performing their brand of magic more difficult. They are much more resistant to the cold, perfectly happy in artic climates. They also seem to have an instinctual fear of fire.
They developed a need to stay on the ground and were reluctant to part with the earth- even going up a set of stairs could be a challenge for them. Some Terramancers feared leaving the ground so much that they lived in caves or underground.
They specialised in magic and had an obsession with flight and staying off the ground. This would often result in the death of its non-pegasi/griffin practitioners
Their bodies required they ingest some form of electricity or magical energy in order to survive.
They required living in shadows and darkness and found living in the light uncomfortable.
Needed to be around light and were very uncomfortable when not under some form of light.
Because of the risks of this school of magic, it eventually died off some time after the Lunar Exile. Frost Windchill discovered he was in fact a Mancer when he was trying to learn what school of magic suited him best. He was the first Mancer for millenia and the first cryomancer besides the founder of the art.
Spells in New Beginnings
|List of Spells|
Mind Control Spell
A spell used by the insane Unicorn Doubelthink. The Spell forcibly subverts the will of another and makes them a willing slave, whilst stripping away their will to resist. Several Alicorns were under it's influence with four going on a destructive rampage when they were freed, by Doublethink's horn being shattered.
Target Lock Spell
A spell designed to lock onto a target and direct all the ammo at it, making missing nearly impossible. Built into the Rocket Launcher Tom.
Spells in Misfits
|List of Spells|
Unkindness of Ravens
A spell that creates a flock of illusionary ravens that distract and attack opponents. They do not cause actual injury, but can provide valuable distractions.
Advanced unkindness of Ravens
A spell that controls physical, magically created Ravens that attack opponents. A swarm of these ravens were used by Calculare to strip the flesh and meat off of a pony guard, down to the bone.
Spells in Rangers of Wintertrot
|List of Spells|
Creates a stable orb of light. Can be used like a flash grenade to confuse enemies.