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===== Auto-repair Spell =====
 
===== Auto-repair Spell =====
 
A spell that can tell it's users which parts would be best when reassembled into a weapon, i.e, it lets a Pipbuck owner assemble a better quality weapon from parts of another weapon.
 
A spell that can tell it's users which parts would be best when reassembled into a weapon, i.e, it lets a Pipbuck owner assemble a better quality weapon from parts of another weapon.
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==Spells in Side-Stories==
   
== Spells in [[Fallout: Equestria - Project Horizons|Project Horizons]] ==
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=== Spells in [[Fallout: Equestria - Project Horizons|Project Horizons]] ===
 
{{TableC|List of Spells
 
{{TableC|List of Spells
 
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=== Magical Cuffs ===
 
=== Magical Cuffs ===
 
A spell used to cuff the forelegs of a Pony. Employed by the mares who act as Security, in Stable 99.}}
 
A spell used to cuff the forelegs of a Pony. Employed by the mares who act as Security, in Stable 99.}}
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===Spells in [[Fallout: Equestria - Heroes|Heroes]]===
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{{TableC|List of Spells
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|=== Silencing Spell ===
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Prevents sound from being generated. Useful for hiding a pony's location or movements.}}
   
== Spells in [[Fallout: Equestria - Murky Number Seven|Murky Number Seven]] ==
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=== Spells in [[Fallout: Equestria - Murky Number Seven|Murky Number Seven]] ===
 
{{TableC|List of Spells
 
{{TableC|List of Spells
 
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A form of teleportation spell that allows a unicorn to teleport a limited distance away, but can be used to teleport through small openings.}}
 
A form of teleportation spell that allows a unicorn to teleport a limited distance away, but can be used to teleport through small openings.}}
   
== Spells in [[Fallout: Equestria - The Ditzy Doo Chronicles|Ditzy Doo Chronicles]] ==
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=== Spells in [[Fallout: Equestria - The Ditzy Doo Chronicles|Ditzy Doo Chronicles]] ===
 
{{TableC|List of Spells
 
{{TableC|List of Spells
 
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A spell designed to block harmful radiation and protect the caster and anyone under the barrier spell from soaking up more radiation.}}
 
A spell designed to block harmful radiation and protect the caster and anyone under the barrier spell from soaking up more radiation.}}
   
== Spells in [[Fallout: Equestria - The Last Sentinel|Last Sentinel]] ==
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=== Spells in [[Fallout: Equestria - The Last Sentinel|Last Sentinel]] ===
 
{{TableC|List of Spells in The Last Sentinel
 
{{TableC|List of Spells in The Last Sentinel
 
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Because of the risks of this school of magic, it eventually died off some time after the Lunar Exile. Frost Windchill discovered he was in fact a Mancer when he was trying to learn what school of magic suited him best. He was the first Mancer for millenia and the first cryomancer besides the founder of the art.}}
 
Because of the risks of this school of magic, it eventually died off some time after the Lunar Exile. Frost Windchill discovered he was in fact a Mancer when he was trying to learn what school of magic suited him best. He was the first Mancer for millenia and the first cryomancer besides the founder of the art.}}
   
== Spells in [[Fallout: Equestria - New Beginnings|New Beginnings]] ==
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=== Spells in [[Fallout: Equestria - New Beginnings|New Beginnings]] ===
   
 
{{TableC|List of Spells
 
{{TableC|List of Spells
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A spell designed to lock onto a target and direct all the ammo at it, making missing nearly impossible. Built into the Rocket Launcher Tom.}}
 
A spell designed to lock onto a target and direct all the ammo at it, making missing nearly impossible. Built into the Rocket Launcher Tom.}}
   
== Spells in [[Fallout: Equestria - Misfits|Misfits]] ==
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=== Spells in [[Fallout: Equestria - Misfits|Misfits]] ===
 
{{TableC|List of Spells
 
{{TableC|List of Spells
 
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A spell that controls physical, magically created Ravens that attack opponents. A swarm of these ravens were used by Calculare to strip the flesh and meat off of a pony guard, down to the bone.}}
 
A spell that controls physical, magically created Ravens that attack opponents. A swarm of these ravens were used by Calculare to strip the flesh and meat off of a pony guard, down to the bone.}}
   
== Spells in [[Fallout: Equestria - Rangers of Wintertrot|Rangers of Wintertrot]] ==
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=== Spells in [[Fallout: Equestria - Rangers of Wintertrot|Rangers of Wintertrot]] ===
 
{{TableC|List of Spells
 
{{TableC|List of Spells
 
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Revision as of 14:56, 23 June 2013

Magic Spells in Fallout: Equestria

Miscellaenius Spells

Telekinesis Spell

Most common spell, used by Unicorns & Alicorns to wield weapons and carry objects. Stronger versions of this spell exist,Littlepip a prime example can lift train cars and mold blood into weapons. Telekinesis can also be used to operate multiple weapons as shown by Lacunae

Clothes Cleaning Spell

Used by Velvet Remedy, also good for drying them too.

Apple Whiskey Spell

Used by Apple Whiskey. The spell turns an apple into a bottle of Apple Whiskey.

Mouse Transformation Spell

A spell was used to turn a sleeping dragon mother/ghoul into a mouse. This was done so her snoring would stop producing Pink Cloud. As a mouse she still retains her Pink Cloud abilities.

Fusion Spell

Used by a unicorn filly named Quanta in Stable 24. Created the Chimera which overran the Stable and killed everyone inside.

Raising and Lowering Celestial Bodies

Only deities like Luna, Celestia and Discord were shown capable of doing this.

Memory Extraction, recording and copying Spells

Used extensively by the Ministry of Morale. Also used by individuals to record events and conversations or important memories. These were then stored on Memory orbs. The Twilight society at Tenpony tower have knowledge of these spells, specifically Life Bloom.

Healing/Protective Spells

Healing Spells

Velvet Remedy, Littlepip's friend and traveling companion and Life Bloom at Tenpony tower are both adept at using healing spells. The first megaspell was a healing megaspell.

Anesthesia Spell

Used by Velvet and Life Bloom. Works like an anesthetic and eases physical pain.

Disintegration Spell Ward

A spell used to protect ponies/creatures from magical, disintegration damage. The Spell is resistant to powerful disintegration spells and magical energy weapons.

Shield Spell

Used by Alicorns and by the Unciorn's Twilight Sparkle & Velvet Remedy. Creates a magical barrier that blocks physical and magical attacks. Celestia and Luna were strong enough to raise a shield over all of Canterlot

Offensive Spells

Magical Arrow

Powerful magical energy arrows are created and fired, causing powerful disintegration damage.

Heart Attack Spell

Used by the super-alicorn in Fillydelphia on Xenith. Causes the target to suffer a heart attack.

Invisibility Spell

Used by blue alicorns, first developed by Trixie whilst studying a stealthbuck. Turns the spellcaster invisible.

Teleportation Spell

Used by Twilight Sparkle and purple Alicorns. Teleports the caster or a target to a desired location.

Dark Magic

Blood Weapons

Powerful and well trained telekinetics can mold blood and other liquids into harmful weapons. This spell is possibly dark magic or merely an advanced stage of telekinetic manipulation.

Soul Jar Spell

A spell used by the author of the Black Book, Rarity and Celestia to seal their soul or in Rarity's case pieces of her soul inside an object, making it indestructible.

PipBuck Spells

Eyes Forward Sparkle (E.F.S)
Content in this section is linked to content from Eyes Forward Sparkle. Please edit that page to modify this section.

Eyes Forward Sparkle alters the sight of the PipBuck users which, when activated, changes the perception of nearby living creatures.

Any nearby life forms of a certain size (criteria unknown) will be assigned a color, either red or yellow. Red life-forms have been identified as hostile by the spell, while yellow indicates neutral or friendly lifeforms. The spell can occasionally identify lifeforms through walls and other solid matter. The only drawback to this is that it doesn't indicate what kind of life form is noted, along with what elevation its located at inside of a building or other multi-level area.

Stable-Tec Arcane Targeting Spell (S.A.T.S)
Content in this section is linked to content from Stable-Tec Arcane Targeting Spell. Please edit that page to modify this section.

S.A.T.S. is an advanced spell used to assist in combat. When activated, the spell causes the world to appear frozen in time allowing the user to gauge the situation in peace. The spell presents the percent chance of scoring a successful hit on various parts of the target's body and allows the user to line up multiple attacks. When the spell is released, all attacks are carried out automatically. After use, S.A.T.S. must be allowed to recharge for several seconds.

Auto-sort Spell

A spell built into Pipbucks that sorts items carried in a pack, to make as much possible room as possible.

Auto-repair Spell

A spell that can tell it's users which parts would be best when reassembled into a weapon, i.e, it lets a Pipbuck owner assemble a better quality weapon from parts of another weapon.

Spells in Side-Stories

Spells in Project Horizons

Spells in Heroes


Spells in Murky Number Seven


Spells in Ditzy Doo Chronicles


Spells in Last Sentinel


Spells in New Beginnings


Spells in Misfits


Spells in Rangers of Wintertrot