Fallout: Equestria Wiki
Fallout: Equestria Wiki
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|Built atop a Changeling hive.
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|Was originally intended to test psychoactive drugs on the Stable population.  When it drove the Stable inhabitants insane, the Changeling hive was forced to slaughter them to survive.
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|Home stable where the Sins were created.
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|Was intended to promote multi-culturalism with various races sealed inside, much akin to Chicacolt's culture and life.
|Unknown, has not appeared in Story yet.
 
 
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Revision as of 03:00, 12 August 2013

According to the Stable-Tec maneframe, Stable 101 was the last fully completed stable (ch.27). It is unknown if there were other unfinished stables besides Stable 0.

Fallout Equestria Stables

# Location Important Habitants Discoveries Social Project Associated Story

0

Stable-Tec HQ, Fillydelphia Not a complete stable, built as a demonstrator. Fallout: Equestria

1

Ministry Row, Canterlot

Closed before it was supposed to, formed part of Stable City after opening.

Scootaloo's revenge on the ministries, only opened after original inhabitants were dead.

Fallout: Equestria

2

Sweet Apple Acres, Ponyville

Applejack


Sweetie Belle

Velvet Remedy

Littlepip

Apple Family's remaining descendants. Never supposed to be opened Fallout: Equestria
3 Canterlot Xenith's ancestors "Lets Get Along", pony/zebra mix Fallout: Equestria
14 Griffin Dominated Fallout: Equestria
24 West of New Appleloosa Magically mutated hybrid pets(chimera) Stable-Tec's social project. Male-dominated Fallout: Equestria
29 Fetlock DJ-Pon3 (original) Crusader Maneframe #2 Maneframe Controlled Fallout: Equestria
34 Bucklyn Cross, near Manehattan Fallout: Equestria
98 Mountain Top Stripped for resources by the Enclave. Pegasi dominated Fallout: Equestria
101 Abandoned Castle, Everfree Forest Red Eye Red Eye poisoned it's inhabitants and also started working on becoming a God here. Earth Pony dominated Fallout: Equestria

Stables in Side Stories

These Stables appear in their respective Side Stories.

# Location Important Habitants Discoveries Social Project Associated Story
3 Zebratown Rig

Was a Pony/Zebra mix stable.

Water Talisman was fractured during an accident. Rig, along with a security team, left the stable to find a new one.

Was a research stable that encouraged complete equality, tolerance and cooperation of its pony/zebra inhabitants. The Last Sentinel
4 Connected to an underground rail line coming from Canterlot.

Rosemary

Helvetica

Lana

Ruby

The stable failed after the Overmare accidentally deleted a file that controlled the Stable's programming.

Endurance and teamwork through adversity.

We're no Heroes
5 Connected to an underground rail line coming from Canterlot. Near Stable 4. Long abandoned by the time it was rediscovered. It is unknown what became of its former occupants. An experiment in jury rigging and adaptability. The stable was built and equiped with 2nd and 3rd rate parts and equipment. We're no Heroes
7

Live Wire

Shock Treatment

The Stable had damaged reactors and could only be kept alive by using Unicorns to power the reactor. Overmare was mad with power and intended to murder several ponies which lead to their escape into the wasteland.

Fallout: Equestria - Warring Factions
8

In the region around Colt's Well

Aideen

Rosetta

Ailill

The Stables sensors have been manipulated by

Crimson into thinking Equestria is hospitable again and opened its door. All inhabitants were sold as slaves or work for the Crimson Company. The Stable has then be dismantled.

To provide the population to survive indefinitely, a pair could only have two foals: a colt and a filly. A computer program decided who breeds to provide a robust gene pool. Fallout: Equestria - Gaia Prevails
9 Outside the Vanhoover Region Fallacy Infiltrated by changelings Purity
10 The stable inhabitants and their descendant have unqiue properties and abilities. Their eyes are a unique shade of gold that persists even when turned into Alicorns. Misfits
11 In a cavern, beneath a shack.

Shimmercoat Crescent Wrench

A Luxury Stable, providing excessive luxuries absent from regular Stables. Built for Ministry Executives and their descendants.

Every year a Unicorn had to be plugged into the generator to provide neccesary power so the Stable would not fail, in essence sacrificing themselves for the good of the Stable. Normally the Overstallion/ Mare was the sacrifice. Shimmercoat broke the cycle by ponynapping wastelanders and using them instead.

Morality of Property
12 In a cave, adjacent to Stable 21. Feral ghoul population. Conjoined with its sister Stable, Stable 21, this Stable was built to be fully populated and only adequately provisioned. Stable 12 was designed to shut down its safety and purification systems after a set period, intended to prompt the inhabitants to migrate to the larger, better provisioned sister Stable 21 and share. Treasure Hunting
12 Built beneath Trottingham, in the sewers.

Feral Ghouls

Numerous Ghouls now living in Necroplois, came from this stable.

This stable failed due to a deliberate malfunction, built into the Stable Door, causing it to let balefire radiation leak into the stable. 

The Stable was designed to study the effects of exposure to long-term survivable levels of radiation.

The ponies inside became ghouls.

The intelligent ghoul population managed to escape to the surface, where they founded the ghoul settlement of Necroplois.

The Ditzy Doo Chronicles
13 F:E Outsmart Bullet
15 Misty La-Moon A stable where all occupants were in a millitary style society Fallout: Equestria, Hivemind
17 Bottom of Eternity Lake

Francium Helix

Tungsten

Lillypad

250 ponies total.

A stable built underwater and powered by turbines and natural heat vents. Ruled by both an Overmare and Overstallion, had several orchards and equipment, specializsed for maintaining the stable, including EVA Suits. Designed as a control stable and housed a secret project, Project: Nightmare. Fallout: Equestria - Ouroboros
18 Built high into a mountain nearby Junction R-7 Ghoul Minotaur (Possibly Iron Will.) Population killed from starvation/dehydration Reactor designed to fail every 2 months, attempts to repair had to make it past a minotaur hired to guard it. Fallout: Equestria - Outlaw
21 In a cave, adjacent to Stable 12. Conjoined with its sister Stable, Stable 12, this Stable was built to be able to support both Stables combined populations. Stable 21 was designed seal off from its sister Stable when it had shut down its safety systems and to then operate independently. Treasure Hunting
22 Detrot Region

Chancer

Sandy Hooves

Rigourous doctrine. Truth or Dare
31 Green Valley Built under a workshop.

SAT

32 Frozen Wasteland Entire population cryogenized. Later released by Subject 42. Self Sustainability. After the Great-War, the inhabitants were to all be crygenically frozen then released once the surface was dwellable. Shattered Gleam
33 Friendship City Stable Pony Population Outfitted with special A.I. to assist with physical and mental testing of Stable population. Overmare implanted mind into this A.I. and went crazy. Fallout Equestria: Starlight
37 Military base in Appleloosa desert.

Summer Squall Skyhoof

Radiation experiments on children. Summer showers bring May flowers
39 Marelem forest Desendents of major sports ponies. stable entrance to be hidden, ponies convinced there was no way out. Fallout Equestria: Honestum corda
40 Stalliongrad Sealed during the Battle for Stalliongrad, 2 years before the end of the war. Before the End
41 Los Pegasus Fallout: Equestria - Rolling Bones
42 Outside of Marefort, near a cliff-face.

Smooth Tongue

Summer Silk

Crimson Hoof gang

Used as a base of operations by the Crimson Hoof. Unknown. Heroes
43 Brotherhood
46 Trottingham region

Stone Tower

Saltira

Razor mercineries

Home to Stone Tower, the mysterious and reclusive slave trading kingpin of Trottingham, and long time enemy of Sage Unknown - now used as a slaver compound Fallout: Equestria - Just Like Clockwork

47

Near Stalliongrad The Last Sentinel
48 Buckago

Dr. Lancet

Cider Press

Sunny Showers

Home to Prism Technology's best biologists, botanists, and geneticists. They were supposed to use their skills to engineer fauna that could support pony life after the radiation level dropped. Homecoming
49 Vanhoover Region Octavia (deceased) Has been completely ransacked for all its worth, except for the only functioning, private, cryo room. Tests in cryogenics (which failed dismally). Purity
50 Roam Outskirts Goldwreath Was a control stable that contained a mix of all three pony species and zebra. Contained a museum and taught detailed classes on Equestrian history. New Roam
52 Trottingham region

Compass

Petri

Dish

Atom Spark

Bulkhead

Final resting place of the TARDIS, home to an unknown but highly skilled murderer. An attempt to create an optimised society, free of past corruptions. Just Like Clockwork
53 Manchester Zyon No Social Project Pony/Zebra mix. Broken Steel
56 Ironshod Firearms near Old Apploosa Broken Steel
58 Four Ridges Crimson Wings Stable purposed for military VIP's, also held civilians Broken Bonds
59 New Beginnings
60 In a mine located in the Blackhoof region. Steel Ranger population/family After two centuries of maintaining and training its population and avoiding in-breeding the population has dropped to just a hooffull of rangers. The intention was for this Stable to be able to support a fully functional paramilitary presence in the post-megaspell Blackhoof region. Treasure Hunting
60 San Horsay Fallout: Equestria - Rolling Bones
61 Galloping Gorge

Dovetail

Lillybloom

Stayed closed longer than required at the whim of the overmares in charge. Having a reduced population with a maxium of 210 ponies at its peak. This was to replicate a "small town" culture vs that of a larger community. Fallout: Equestria - Pure Hearts
62 Hidden under a Desalinization Plant on the Inland Sea Fo:E: A Cut Above
63 New Beginnings
66 Iron Clad (prisoner) Overmares alterations turn all implantees into mindless drones who capture and forcibly implant others to swell thier ranks. A form of 'hive mind' via cerebral implants. New Beginnings
67 Outside Fillydelphia, located in a quarry.

Cheddar Cheese 

Quarter of the population of 800 ponies were killed by Bandits. Had a full functional orchard and water talisman.

681 surviving ponies were rescued and escorted to safety by the Steel Ranger, Gizmo.

The Stable was meant to open after 10 years, but the lethal radiation outside, forced the opening to be postponed for another 30 years. The Ditzy Doo Chronicles
69

Whinnyapolis (For the "Stable 69" from Project Horizons, see Stable 89)

Contained 1000 mares and 10 stallions, resulting in the introduction of a very strict breeding program. The Daily Unlife
72 The Far North Frost Windchill Had a an extremely diverse library. The Last Sentinel
73 Near Vanhoover, in the Vanhoover Region Built over a natural well of raw liquid magic. Gradually exposed the residents to gaseous raw magic. Purity
77 Coltchester Unknown, still seaaled. This Stable was originally populated by young children, with robots to supervise. Broken Bonds

78

Coltchester Donkey and Zebra inhabited Stable. Broken Bonds

87

Hornsmith

Ripple

Hate

Sweeps

Cinder Trails

Holepunch

Massacre

Competition stressed in all things. Guise of Chaos
88 Pondale's Air Chariot Port

Appletart Longshot


Blueberry Muffin - First Overmare.

Blueberry Muffin - Appletart's mother.

Was discovered looted when Appletart returned after the initial assault, years earlier. Control Stable, designed to save ponies lives. Broken Steel
89 Flank

Caprice Residents of Flank

Has Been converted partly into a bar and a safehouse during assaults.

Was given an abusive amount of chems

Project Horizons

90 Hoofington Area Marked complete but was incomplete Project Horizons
93 Fillydelphia Region

Had Ministry of Arcane Science Staff. They replaced the Overmare and confiscated the Stable's PipBucks. The stable rooms would seal and depressurize whenever a PipBuck was activated as a defence mechanism during a coup from the original residents.

Originally none. But after they took in many scientists, the Stable began performing MAS experiments. Just under half the Stable residents were non Ministry staff. They held an election for Overmare's position every 8 years. Murky Number Seven
94 Chapel Charity One single room. Deliberately underfunded to redirect funds into more expensive stables Project Horizons
95 Vanhoover Region Stradivaria Only three survivors Was working fine until the Overstallion activated an emergency broadcast which contained a certain wavelength of sound that caused 75% of the residents to go insane. Purity

96

Northern Wasteland TBA The door is blasted out, the entrance is blocked with concrete Cultural preservation of Equestria The Fossil
97 Somewhere north of New Appleloosa

Bon Bon

Glitterdust

Farm Freak

The stable's reactor exploded from poor care, leaking radiation throughout the Stable. The radiation has since dissapated and the stable is now used as a safehouse by travelers. Inhabitants were encouraged to use the Stable's social network, MyStable Wild Wasteland
99 Hoofington

Blackjack

P-21

Scotch Tape

EC-1101 was discovered in the system. Has a unique recycling system that converted organic matter into food. A strict breeding program was introduced, with forty stallions used as breeding companions in a continuous chain. Project Horizons
102 Caledonia Was a stable that was deliberately built faulty to test the effects of magical radiation exposure. Became one of the NCA's major settlements, Eye Glow. Heroes
104 All That Remains
108 Everfree Forest Sky Fire & clone stable dwellers. Cloning Facility Experimented and perfected cloning. The cloning machine used Sky Fire's DNA to recreate Rainbow Dash. Broken Steel
110 Far Hills (North of Fillydelphia) Daring Do Cube made of Starmetal. Home stable of Daring Do, the purpose of the stable was to perform archaeoglogical and anthropology experiments. Stable population died of extreme exposure to Starmetal radiation. Fallout Equestria: Starlight
112 Near Ponyville Recordings of former dwellers. An armoured suit Appletart wears due to her pregnancy. Large Control Stable Broken Steel
113 Vanhoover Region Completely functional All ponies who earn a cutie mark undergo cyberpony surgery or are exiled three years later. Purity
114 Canterlot Mountains

Ocher Bullion

Maple Sugar

The VR pods are occupied only by unicorns so they may be used as magical batteries. VR pods used to keep a quarter of the population in an imaginary, pre-war town as an attempt to preserve pony innocence. Operation Flankorage
115 Operation Flankorage
116 Operation Flankorage
117 Operation Flankorage
119 Mountains near Darkness' Shadow Overrun by plant life.  Plant life was mutated by a Crashed UFO that also held pony Abominations. Forgotten Light
120 Designed to house the families of the subjects in The Vault's experiment Forgotten Light
121 Double Overmare Stable, only ponies were in this Stable Forgotten Light
122

Located North of Hoofington.

Sorbet


Éclair

Opened up and established Stable City, granted citizenship in exchange for advanced technology. Dark Shores
123 Was supposed to be overseen by an Overmare but instead had an Overstallion. The residents left the stable 18-30 years after it closed. Designed to fail over time and force the inhabitants to go out and repopulate/rebuild the wasteland. Heroes
130 Far northern border of the Stalliongrad region Scout Replica of an Equestria, unmarred by civilization. Denizens told to "start from scratch" Snowfall
140 Wellsprings Fallout: Equestria - Rolling Bones
141 Los Pegasus Fallout: Equestria - Rolling Bones
142 Brotherhood
153 Maneford Outskirts Abandoned military storage base Special bumker fitted to store wartime R&D material. Broken Bonds
175 Chicacolt None Built atop a Changeling hive. Was originally intended to test psychoactive drugs on the Stable population.  When it drove the Stable inhabitants insane, the Changeling hive was forced to slaughter them to survive. Fallout Equestria: Starlight
176 Maneford Steel Ranger base. Switched over to Applejacks Rangers come the civil war

Intended for bright thinkers, kept both civilians and some military personnel safe.

Broken Bonds
180 Chicacolt Pride, Sloth Home stable where the Sins were created. Was intended to promote multi-culturalism with various races sealed inside, much akin to Chicacolt's culture and life. Fallout Equestria: Starlight
198 Seaddle All ponies inside were turned into feral ghouls. Clearer Skies
199 Seaddle

Desert Eagle


Quick Scope

Largest stable ever built.

Contains earth ponies, unicorns, and pegasi.

Clearer Skies
Unmarked Stable Eastern Coastline, below a lighthouse near Buckston

Bright Future

Overmare Wave

Corrupted A.I.

The stable failed when the A.I. Wave became corrupted and started absorbing other A.I.'s. It Let the few survivors leave when they were not a threat to its existence. Observing the stable and its inhabitants as they intergrate advanced technology into their life in the stable. Fallout: Equestria - Outlaw
T.I.T Stable VII Wintertrot, in the underground tunnel network

The stable ponies were killed by the robotic security.

The Entire bottom level was discovered to be a massive room, devoted to storing numerous types of ammunition.

Fallout: Equestria - Rangers of Wintertrot
The Vault Pre-War Military Base

The Survivors of The Vault

Silver Aura

No stable number assigned, referred to by it's codename. Home of a top secret experiment that in the end went horribly wrong for all but one survivor. To give Earth Ponies and Pegasi access to Unicorn Magic. Forgotten Light
The Safe Canterlot Versatile

The Safe was a wartime laboratory, that was built inside a stable in Canterlot. The stable housed an armory and a population that was turned into ghouls or died of radiation.

Housing Versatile, continued robotics research? Do Robot Ponies Dream of Electronic Bunnies

Solaris Stable

Big 52 SC Branch

SolOS - Mr Blue Voice

Contained Memory Orbs that Puppysmiles was sent to retrieve by Molten Gold. SolOS's A.I. is stored here and can broadcast his influence using the broadaster.

A nest of Paradores was found living in the broadcasting tower room.

Supposed to be better than a Stable-Tec Stable. Failed miserbaly due to the Broadcasting tower that was open to the elements, letting in Paradores and radiation.

Pink Eyes

Stable L03 - Stable Lab 03 Beneath left wing of an old mansion.

Bukov Bukov's brainwashed slaves, devoted to Bukov.

Abandoned and then taken over by the slaver Bukov. Used it as a place to experiemnt on breeding out mutations, prevailent in wasteland ponies. We're no Heroes
Stable L04 - Stable Lab 04

Lee and Anne's Home Stable. Red Tape - Lee's husband and Anne's father.

Creating advanced cybernetics, building a loyal cyborg army. Crashed UFO Site.

We're no Heroes

Ironworks Stable Big 52. In the ruined town of Ironworks Survivors of The Herd Assasult. Later used as a base by Route 52's Applejack Rangers The door controls outside the stable had built in lightning/tesla defense systems to prevent forced entry. Puppysmiles accidentally activates them. None given. Used as a safehouse by the towns inhabitants when The Herd attacked.

Pink Eyes

Z Vanhoover Region Contains tech such as the Zebran Magic Disruptor Grenades and Draconequus Chaos Shielding. Fully Zebran Stable, commisioned by Fluttershy. Purity
Gamma Origin of the No-Face raiders Faces and Cutie Marks were concealed so that only masks and jewelry could be used to tell ponies apart. Later, after this caused the inhabitants to develop a nudity taboo, a second experiment activated and all jumpsuit extruders self destructed. Old Vaquero