Below is a list of weapons featured in Fallout: Equestria. For a list of weapons featured in the various side-stories, go to List of Weapons in Fallout: Equestria Side Stories.
Small Guns[]
Weapon (Small Guns) | Effect | Found at | Used By | First appears in |
---|---|---|---|---|
Double Barrel Shotgun | Two shots. Close range | Slaver camp, near Sweet Apple Acres | Sawed-Off, Monterey Jack | Chapter 2 |
IF-9 Combat Shotgun | Close range | Bridge, Ponyville | Littlepip, Velvet Remedy | Chapter 2 |
Sniper Rifle | Long range, effective against soft targets | Library, Ponyville | Littlepip | Chapter 2 |
Revolver | Six shots in a revolving barrel | Library, Ponyville | Littlepip | Chapter 3 |
Assault Rifle | Rapid fire intermediate caliber. Close to medium range | Library, Ponyville | Raiders | Chapter 3 |
Rifle | Semi-automatic high caliber. Long range | Outside New Appleloosa | Calamity | Chapter 3 |
Little Macintosh | A revolver with a scope, and an ivory bit molded for extra-comfortable fit in the mouth and ease of trigger. Every shot is extremely powerful | Ironshod Arms, Ponyville | Littlepip | Chapter 4 |
Needler Pistol | Silent. Close range. Non-lethal. Causes temporary paralysis | Slaver Armory, Appleloosa | Velvet Remedy | Chapter 7 |
Submachine gun | Rapid fire small caliber. Close range | Attack on New Appleloosa train | Slavers | Chapter 8 |
Brush Gun | Attack on New Appeloosa train | Griffin Mercenary | Chapter 8 | |
Scoped Assault Carbine | Medium to long ranged | Raider town, Pie Farm Vicinity | Raiders | Chapter 10 |
Zebra Rifle | Medium caliber. Long range. Enchants bullets fired to set fire to whatever the bullets hit. | Four Stars, Manehattan | Littlepip | Chapter 16 |
Dart Gun | Paralysing effect that lasts for a few hours | Scehematics found in Old Appleloosa. Assembled in Manehatten |
Velvet Remedy Littlepip |
Chapter 19 |
Automatic Rifle | Medium range assault rifle | Fillydelphia | Unicorn Slaver | Chapter 26 |
.223 Pistols | Cut down rifles modified by Calamity for use as "handguns." Created as a pair. | Created by Calamity and sold to Reggie | Reggie | Chapter 41 |
Crossbow | Silent and deadly weapon of zebra assassin's. Fire bolts | Old zebra vault | Chapter 44 |
Big Guns[]
Weapon (Big Guns) | Effect | Found at | Used By | First appears in |
---|---|---|---|---|
Flamethrower | Short range battle saddle weapon. Sprays flammable liquid across an ignition source. Susceptible to wind and obstructions | Appleloosa | Slavers | Chapter 6 |
Missile Launcher | Propelled explosive warhead. Medium range | Appleloosa | Slaver | Chapter 7 |
Minigun | Rapid-fire medium to high caliber automatic weapon | Appleloosa | Slaver | Chapter 7 |
Grenade Machinegun | Rapid-fire explosive shells | Steel ranger HQ's and outposts | SteelHooves | Chapter 14 |
Little Gilda | A dismounted, tri-barrelled, anti-air cannon. | Manehattan | Butcher | Chapter 18 |
Spitfire's Thunder | Long range, Anti-Machine rifle. Effective against tough and armoured targets | Bank safe, near Fillydelphia | Littlepip, Calamity | Chapter 23 |
Rocket Launcher | A long range weapon that fires explosive rockets | Fillydelphia | Griffin Talon | Chapter 26 |
Railroad Rifle | A steam-powered rifle that fires railway spikes. | New Appleloosa | Stiletto | Chapter 40 |
Energy Guns[]
Weapon (Energy Guns) | Effect | Found at | Used By | First appears in |
---|---|---|---|---|
Magical Energy Rifle | Disintigrates soft targets. Low rate-of-fire | Attack on New Appeloosa train | Slaver (unicorn) | Chapter 8 |
Magical Energy Shotgun | A tri-barreled, magical energy shotgun. | Close to Junction R-7 | Gawd | Chapter 10 |
Plasma Cannon | Three barreled, magical energy cannon. Shoots magical green flame of plasma | Shattered Ridge | Calamity | Chapter 12 |
Star Blaster (Homage) | Magical energy pistol, fires blue energy that disintergrates targets every time | Tenpony tower, Homage's safe | Homage | Chapter 20 |
Magical Plasma Pistol | Fire bolts of green energy that turn target to luminescent goo | Battle for Stable 2 | Blackwing | Chapter 28 |
Novasurge Rifle | Magical Energy weapon. Four of these can be mounted on a battle-saddle. | 'Rock of Destiny' Near Calamity's shack | Calamity | Chapter 29 |
Magical Energy Minigun | Heavy rapid-fire weapon. Shoots magical beams of energy | Old Olneigh | Hellhounds | Chapter 30 |
Balefire Egg Launcher | A weapon that uses an almost catapult like weapon delivery system to throw a balefire egg. | Zebratown Armory | Littlepip | Chapter 36 |
Lightning Rifle | An energy rifle that fires lightning bolts | New Appleloosa | Gilgamesh | Chapter 40 |
Magical Plasma Rifle | High-powered magical energy weapon. Shoots bolts of magical green flame of plasma | Ministry of Arcane Sciences, Canterlot | Littlepip | Chapter 37 |
Multi-Gem Magical Energy Shotgun | Remind Magical Energy Shotgun. Shoots multi-blasts of magical energy | Ministry of Arcane Sciences, Canterlot | Littlepip | Chapter 37 |
Multi-Gem Magical Energy Cannon | Heavy rapid-fire weapon. Mounted on Ultra-Sentinels. Shoots blasts of magical energy | Ministry of Awesome, Canterlot | Ultra-Sentinels | Chapter 37 |
Star Blaster (Autumn Leaf) | Magical energy weapon,fires orange energy that incinerates targets. | Red Eye's Cathedral | Autumn Leaf | Chapter 43 |
Multi-gem minigun | Heavy weapon that fires rapid blasts of blue and gold. | Skies above Tenpony Tower | Enclave soldier | Chapter 44 |
Melee[]
Weapon (Melee) | Effect | Found at | Used By | First appears in |
---|---|---|---|---|
Spiked Ponyshoes | Kinetic and Cutting | Slaver camp, near Sweet Apple Acres | Cracker | Chapter 2 |
Shovel | Sharpened for slashing | Slaver camp, near Sweet Apple Acres | Littlepip | Chapter 2 |
Sledgehammer | Kinetic | Bridge, Ponyville | Raiders | Chapter 2 |
Pool Cue | Kinetic | Library, Ponyville | Raiders | Chapter 3 |
Knife | Cutting | Library, Ponyville | Littlepip | Chapter 3 |
Axe | Cutting | Library, Ponyville | Raiders | Chapter 3 |
Magic Slegdehammer | Kinetic | Attack on New Appleloosa train | Slaver | Chapter 8 |
Whip | Kinetic | Attack on New Appeloosa train | Slaver | Chapter 8 |
Griffin Armor | Wing edges sharpened for Slashing | Attack on New Appeloosa train | Griffin Mercenaries | Chapter 8 |
Rake | Kinetic, Puncture | Raider town, Pie Farm Vicinity | Raiders | Chapter 10 |
Magical energy lance | Kinetic, Puncture, Energy | Shatter Ridge | Raiders | Chapter 12 |
Sawblades | Cutting | Fetlock | Littlepip | Chapter 13 |
Serrated knife | Cutting | Luna Line, Manehatten | Raider Colt | Chapter 16 |
Zebra Shock Sword | A sword that crackles with magical electrcity. Deals cutting and electrical damage. | Unknown Battlefield. Seen during the first test firing of Fluttershy's Megaspell. | Female, zebra soldier | Chapter 24 |
Sword | Cutting | Fillydelphia, The Pitt | Chapter 26 | |
Auto-axe | Kinetic, Cutting | Fillydelphia, The Pitt. | Chapter 26 | |
Chainsaw | Kinetic, Cutting | Fillydelphia, The Pitt | Chapter 26 | |
Hellhound Claw knives | Kinetic, cutting and slashing | Kage and Reggie Grimfeathers | Chapter 41 |
Explosives[]
Weapon (Explosives) | Effect | Found at | Used By | First appears in |
---|---|---|---|---|
Mine | Proximity explosive. Can be buried. Variable timer | outside Carousel Boutique, Ponyville | Raiders | Chapter 3 |
Metal Apple (Grenade) | Timed explosive. Thrown | outside Carousel Boutique, Ponyville | Raiders, SteelHooves | Chapter 3 |
Dynamite | Timed explosive | Stable 24 |
Littlepip Calamity |
Chapter 5 |
Magical Energy Grenade | Self-Explanitory | Raider town, Pie Farm Vicinity | Littlepip | Chapter 10 |
Matrix-Disruption Grenade (E.M.P. Grenade) | Create a magical, electric field that disables robots and other machinery | Four Stars, Manehattan | Littlepip | Chapter 15 |
Magical Energy Mine | Proximity explosive. Variable timer. Can melt almost everything | Hippocampus Energy Plant #12 | Hellhounds | Chapter 22 |
Sparkle Grenade | A powerful energy grenade made from a bottle of Sparkle Cola RAD. Its explosion leaves a distinct radish scent. | Neighvarro | Calamity | Chapter 44 |